Introduction

Construction is a long-awaited members only skill. It allows players to build a mansion with up to 30 rooms, build furniture, decorate the house, and invite friends into their exclusive domain. So, what could you do in your house, you ask? Player-owned houses are very useful as they provide various teleportation options or an altar at which you can pray. But there are many fun activities to do in a house as well. You could ring a bell to call your servant, who will serve food or drinks. The food will be useful if you call your friends over for a friendly boxing match. You could also play many non-combat games with your friends, such as darts. Or you could simply spend your time watching through a telescope, making yourself beautiful or playing music. You could also craft toys, paint armour or warm yourself in front of a cosy fire, to give just a few examples of the many things that can be done at home...

activities pic

An extremely useful reference for any player is the complete and sortable Construction Table, listing ALL rooms, items, materials, xp, and descriptions in one place (instead of only by room).

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Beginner's Walkthrough

To begin, take 1000 gp to an Estate Agent's office in Varrock, Falador, East Ardougne, or Seers' Village (for detailed maps see the Estate Agents section.) He sells you a house at the initial location, which is in Rimmington just north of the square. He also gives you a book, which has some information about Construction.

Varrock agent location pic

Now grab some cash and some normal logs (at least 11) and head east outside Varrock's walls to the lumberyard (east of the Jolly Boar Inn). Buy a Saw right away from the Sawmill Operator at the Lumberyard's south entrance (13 gp). He will also take your logs and change them into planks for 100 gp each. Get several pack loads made, to save travelling back here again. You can also get Oak, Teak or Mahogany planks made, for higher fees (see Materials), although you won't be able to use them until your Construction level is higher.

You should also buy some Bolts of cloth from him, for 650 each. Get a good supply - at least 5 to start. (Note that player-made Cloth woven at Looms will not work.)

You will need nails. Iron nails fail some of the time - steel nails fail less often. At least 50 is a good starting supply. Don't invest in thousands, as Oak planks and above do not require nails.

If you want to plant your garden first, go to Falador Park and buy at least 2 Bagged Plant 1 from the Garden Supplier east of the Tree patch. Bring your Watering Can to your house along with the plants.

If you want to build a Fireplace right away, bring 3 soft clay.

Now get a hammer, your Saw, 11 planks, 5 bolts of cloth, at least 11 nails (twice or triple as many to allow for breakage, but they are stackable), and perhaps 10K gp. Also bring your 2 Bagged plant 1's and 3 soft clay, if desired. Go down to the heart of Rimmington. The large glowing portal is the entrance to your very own house, shown on the minimap with this icon: portal icon When you click on the portal, a selection menu appears.

entrance options

Choose building mode. You will be teleported to your house.

Welcome! Notice how quiet and peaceful it is. There will be nobody stepping all over the place unless you invite them!

You arrive in a ghostly garden (each item is a potential "spot" to make or plant something). When you click inside your rather tumbledown shack you will see similar ghostly items. Walk to one of the chairs and select "Build". A menu of chair types will appear. Select the Crude wooden chair (the only one you can make at Level 1). Two planks and two nails will be consumed (assuming your nails don't break), and you will have a real chair for sitting! Make a second chair now. You will get a Construction level (total 116 xp)!

At level 2 you can make a rug (2 cloth; 30 xp), as well as some torn curtains (3 planks, 3 cloth, 3 nails; 132 xp) which cover all windows in the room. This brings your level high enough to make a Bookcase (4 planks, 4 nails; 115 xp). Do it!

Congratulations, you are now Level 5 and ready to build a Kitchen (5000 gp) and progress further in Construction!

If you brought soft clay, you can also make a Fireplace (3 soft clay; 30 xp). If you brought Bagged Plant 1's, pick any plant location (small or big, 1 or 2) in your garden and plant them. You can start a second Garden for 1000 gp, as well, and plant more. Planting also earns equal amounts of Farming xp.

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Levels and Experience

A complete and sortable Construction Table, listing ALL rooms, items, materials, xp, and descriptions is now available. The table pops up showing only levels 1 to 20 at first, but allows you to sort and filter it many ways to focus on items of interest.

Construction Table

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Rooms

Almost all the rooms in your house offer special features. Listed below are some of the most important features, which hopefully will help you in your game life.

At every 5 skill levels, you are able to build a new room type. Costs rise with higher level rooms. Take careful note of the doorways each room offers, so that when you build the room you can position it accordance with your house needs. Stairway rooms may require additional effort, since the stair will ascend from the side of the room opposite the doorway where you installed it. (If you want the bottom of your stairs to face the front of the house, build the room from the doorway behind the desired location.) Click on the room name in the table below to pull up a sortable table of the items that can be built there, showing the level needed, materials, experience, hotspot, and uses.

Rooms
Item Name Level Cost Summary Doorways
pic Garden 1 1000 gp Decoration, Exit Portal, possible Dungeon Entrance 4
You will already have a garden when you buy your house. In the garden you'll find an exit portal which will take you from your house back to the rest of RuneScape. If you have more than one garden (either normal or formal), you may choose to build a portal, a decorative centrepiece or an entrance to your dungeon (if you have one). You also get an equal amount of farming exp for planting in your garden (for example, if you get 70 construction exp for planting, you'll also get 70 farming exp).
pic Parlour 1 1000 gp Sit in chairs by a fire, retrieve completed quest books 3
The most important feature is the bookcases (which can be built in several types of rooms), containing books from the quests you've completed. You'll be able to remove and read them all; hopefully this will save you some bank space. Note that lighting fires in fireplaces (in all rooms) requires normal logs, but gives 80 xp (double the usual).
pic Kitchen 5 5000 gp Water source, obtain food supplies, cook, home brew ale, cat corner 2 adjacent
The kitchen is useful if you cook a lot, or need water. You can make your very own sink, a range or even an oven! You can build 3 different types of larder (depending on your level), which offer endless supplies of basic ingredients. The shelf hotspot provides unlimited cooking tools/items. Building an ale barrel gives an unlimited supply of that ale (flatpack barrels may be purchased from other players if you lack the level for your favourite ale). The most important feature here may be making tea, which can temporarily raise your construction by 1 to 3 levels!
pic Dining Room 10 5000 gp Sit at table, summon servant, eat served food 3
There isn't much "special" in the dining room. You can build a bell pull which will summon your servant (if you have one). In addition to sending your servant to the bank (or sawmill), s/he can be ordered to serve food and place it on the table. You and your friends can sit at the table and eat. You can also make wall decorations displaying your family crest.
pic Workshop 15 10,000 gp Build furniture, craft, heraldry, repair broken and damaged weapons, and obtain tools 2 opposite
This is an important room. You can build tool spaces which supply unlimited tools. At the workbench, you can construct furniture flatpacks for the usual exp. These can be dropped, or sold/given to other players who cannot make/afford them. This allows you to train outside of building mode - no need to remove and rebuild while grinding levels! The repair bench is for fixing broken equipment. If you have the right level, your barrows items will still cost you a bit, but less than getting it repaired by Bob, Dunstan or Tindel. Miscellaneous junk items such as damaged armour, broken arrows or staves and rusty swords can also be repaired for very small skill exp. At the heraldry station, add your family crest to helmets and kiteshields (steel or rune), and even make banners! Finally, at the crafting table you can make clockwork toys (such as a cat) and other items (see Crafting guide.)
pic Bedroom 20 10,000 gp Change basic appearance, hairstyle and clothing; two with beds required to hire servant 2 adjacent
The main thing about bedrooms is that two of them are required to hire a servant. You can also change your appearance for free: no more paying the hair dresser in Falador or the clothes shop in Varrock to change the colour or style of your hair or clothes. Higher levels of dressers and wardrobes offer more choices.
pic Skill Hall 25 15,000 gp Display skills and trophies, optional stairway (faces opposite from doorway where you created it) 4
You may build a staircase here to go upstairs or access a dungeon/basement level. Note that only one upper floor is allowed, and one dungeon/basement level. Other than that, this is a "show off" room. If you've killed a crawling hand, a king black dragon, or even a kalphite queen and gotten a head (or hand!), you can mount it here (visit the taxidermist first though). A trophy fish can also be mounted. Note that when you remove a trophy display, the trophy item is *not* recoverable. Castle Wars armour can be displayed. To display regular armour (mithril to rune), you must have the Smithing level to make it yourself (also, a skirt is required, not legs). When you remove an armour display, you will recover the armour. However, if you remove the entire Skill hall, all of your display items are gone forever.
pic Games Room 30 25,000 gp Play games and train 3
The games room is a fun place to interact with your friends. You can install 8 different games, and you can even add prizes for the winners (using the prize chest, money only)!
pic Combat Room 32 25,000 gp Private multicombat training 3
Another great room to interact with friends and guests. There are 5 different games you can build; however, there is no prize in this room (only the joy of showing your friends who's the best). If you or your guests die, you will not lose anything, but simply respawn in the house.
pic Quest Hall 35 25,000 gp Display quest achievements, optional stairway (faces opposite from doorway where you created it) 4
Like the skill hall, you can build a staircase taking you up or down in your house. A very useful feature in this room is that you can mount an uncharged Amulet of glory (made with dragonstone, see our crafting guide) to get unlimited teleports to the usual glory destinations. Otherwise, this is a "show off" room to display quest pictures, swords, and guild souvenirs.
pic Study 40 50,000 gp Create magic spell tablets, change elemental staff 3
This room is for mages. Lecterns allow you to make tablets of different spells, such as teleport spells. A tablet allows any player of *any* magic level to teleport without carrying runes. Tablets save inventory spots; a Falador teleport tablet uses only one inventory space, rather than three. To make a tablet, you need some soft clay and the runes for the spell (staves are allowed). Magic xp is earned by the tablet maker, not the user. Higher level lecterns offer more spell selections. Another study feature is the crystal ball, which can change an element staff (fire, water, air and earth) to any other element (a basic "staff of" costs no runes, a battlestaff costs 100 runes, and a mystic staff costs 1000 runes).
pic Costume Room 42 50,000 gp Store unusual clothing items such as treasure trail rewards, random event costumes, mini game armour, magic robes/armour, holiday items and capes. 1
Only 1 costume room is allowed in your house. There are many restrictions and definitions for what can be stored in each piece of furniture. The most awkward is that a *complete* set of an outfit is required to store it: for example, shield, helm, plate and legs. Untradeable holiday items you've collected are always available if you've dropped or destroyed yours - just grab another from your toy box (any level). For other hotspots, higher level furniture holds more and different types of costumes. For example, treasure chests hold clue rewards up to level 1 (oak), 2 (teak) or 3 (mahogany). There are many restrictions and definitions for what can be stored in each piece of furniture (see Costume Room guide.)

Safeties have been built in to protect your costumes. You cannot remove furniture nor the rooms without withdrawing your items. Also, if you have a PIN set, you will need to enter it before you can get costumes out. If you don't have the level to build furniture that will hold all of your costumes, consider skipping the xp and just buying flatpacks from another player for your storage needs.
pic Chapel 45 50,000 gp Offer bones for prayer experience 2 adjacent
This is one of the best-loved rooms. Training prayer is difficult; even using the ectofuntus (400% of the exp for burying bones) requires tedious hauling and grinding. With the right combination of the highest level altar and incense burners, offering bones can earn up to 350% of the normal exp for burying bones. Torches and candlesticks don't contribute at all to prayer exp; but (oak) incense burners work just as well as the higher burners. Firemaking level 30 is required to light them. Be sure to bring two marrentill herbs and a tinderbox!
pic Portal Chamber 50 100,000 gp Teleport to selected cities 1
You can build up to three portals in one portal room. The centrepiece is used to direct or "focus" a portal on any one of the following locations: Varrock, Lumbridge, Falador, Camelot, Ardougne (Plague City quest), Watchtower (Watch Tower quest) and Kharyrll (Ancient Magick). (Note: you must be eligible to cast the teleport spell. However, you do not need to be on Ancients to cast the Kharyrll spell.) Focusing a portal requires 100 times the runes normally used for that teleport. So, for a portal to Varrock, you'd need 100 fires, 300 airs and 100 law runes (staves and combination runes not allowed.) After a portal has been directed, it gives unlimited teleports to that location. Other players can use the portal (Priest in Peril quest required for Kharyrll) even if they cannot cast the related teleport spell. You can also tear down the portal (to upgrade the wood) without refocusing it.

The highest level centrepiece also has a scry option. Use it to view a portal destination in real time, turning the camera angle with your arrow keys. It's fun to see what's going on in different locations, or who's waiting for you there. Since a room only has three portals, you can't have all seven in one room. Most players build two portal rooms to make six portals (house location may make the missing seventh unnecessary).
pic Formal Garden 55 75,000 gp Decoration, optional Exit Portal or Dungeon Entrance 4
This is a far more elaborate version of the normal garden. An exit portal and dungeon entrance are still allowed as the centrepiece, but other options have been replaced by the gazebo or fountains. The rest of the garden is also much fancier. Trees have been replaced by optional hedge and border fence corners. Plant hotspots are now used for flowers. Any flower planting is replicated in the opposite corner, so only 4 bagged flowers are needed to get 12 beautiful plants.

garden layout pic
pic Throne Room 60 150,000 gp Receive visitors, use lever to activate floor trap or dungeon challenge mode 1
The most important hotspot in this room is the lever, which has several different options. For example, if people are standing on your floor piece (floor hotspot), you can pull the lever and drop them into your oubliette below, or expel them from your house. Higher level floor features also have the ability to trap the person before the person decides what to do with them.

Right click the lever to enable either challenge mode or player vs. player (PvP) mode. In challenge mode the objective is to get to the chest in your treasure room (if you have one). PvP adds a bit of excitement; players can 'kill' each other all over your house! Great fun for your visitors as well. Note that if you die you won't lose any items, you'll simply be teleported outside the house.

throne trap pic
pic Oubliette 65 150,000 gp Fend off monster while trying to escape trap 4
This is a very cool room. If you build this below your throne room, and the trap door is activated, players will be dropped into a cage in your oubliette. Here they will take damage from any floor trap you've planted, and will have to fight for their lives to make it out in time. They can get out of this cage by picklocking the right place in the fence surrounding the cage. You can add a guard (anything from a skeleton to a hell hound) which will attack players during challenge or PvP modes. You can also build teleport traps elsewhere in your dungeon to transport players into this cage if you wish. Note that if you die you won't lose any items, you'll simply be teleported outside the house.
pic Dungeon 70 7500 gp (per Jagex) Fight through monsters and traps towards Treasure Room 2 or 4
Basically you can build your very own barrows maze down here. It's all to prevent your visitors from getting to your treasure room during PvP or challenge modes (see throne room). You can build traps and even add guards to stop intruders. There are many fun things to play around with, if you have the cash for it. The corridor has a doorway on each end, and a junction has doorways on all four sides. This enables you to make corridors in other directions, to make it more confusing for your visitors to find their way around your dungeon.
pic Treasure Room 75 250,000 gp Fight a final monster boss to unlock treasure chest 1
This is what the above three rooms have been all about - your very own treasure room! This room contains the reward you supply for the challenge and PvP modes. It also holds the final obstacle for these modes; your boss monster. The monster you buy can range from a level 82 lesser demon to a level 246 steel dragon, depending on your level and how much you want to spend. It is great fun, and the harder the monster, the harder the game, eh? Note that if you die you won't lose any items, you'll simply be teleported outside the house.

steel dragon pic

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Rooms Layout

As your Construction level increases, you will be allowed to build your house in a larger layout. The limit is up to a maximum of 20 rooms in an 8 rooms by 8 rooms footprint. You are allowed one upper floor (start by building stairs in a hall), and one lower floor for your dungeon (start with dungeon entrance in a garden).

Levels and Layout Size Limit
Level Square Rooms Footprint
1 3x3
15 4x4
30 5x5
45 6x6
60 7x7
75 8x8

Your maximum allowed number of rooms also increases with higher Construction Level. This increase starts at level 50 up to level 99. The maximum room number to construction level is listed below.

Levels and Total Room limit
Level Maximum number of Rooms
1 20
50 21
56 22
62 23
68 24
74 25
80 26
86 27
92 28
96 29
99 30

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Materials Overview

The Construction skill employs a wide variety of materials. Here is an overview of the materials, including where you can buy them, how much they cost, and how you can use them. Each item type yields a consistent number of experience points (XP) when used to build something, so you can select the materials which are most cost effective for you.

With every level you gain you will be able to construct more and more furniture for your own house. At higher levels, you can use different types of more expensive materials.

Due to the rising fee scale charged by the Sawmill Operator, it is generally agreed that teak and mahogany planks are not cost effective for skill levelling (higher gp per experience earned). Although oak planks are a bit more gp per xp (2.5 times the sawmill fee for normal logs, but only 2 times the experience), they are faster because there's more experience per load. Normal (from logs) 3.46gp/xp, Oak 4.166gp/xp, Teak 5.55gp/xp, Mahogany 10.7gp/xp. Obviously, normal planks picked up from spawns cost nothing, but the collection time and number of loads required is usually discouraging, and the required nails must still be bought or made.

Materials
Tools
Pic Name Uses Locations XP
Hammer Hammer Crucial tool! Buy at any general store. n/a
saw Saw Crucial tool! Buy at the lumberyard from the Sawmill Operator; choose the "trade" option. n/a
crystal saw Crystal Saw Use instead of a saw. Gives a hidden +3 skill bonus. Reward from Eyes of Glouphrie quest n/a
Wood
Pic Name Uses Locations XP
Normal Plank Plank Build low level (1-15) furniture (requires nails). Chop ordinary trees and take them to the Sawmill Operator. He'll turn them into planks for 100gp each. ~28.9 with nail
Oak plank Oak Plank Build medium-low level (15 - 35) furniture. Chop oak trees and take them to the Sawmill Operator. He'll turn them into planks for 250gp each. 60
teak plank Teak Plank Build medium-high level (35 - 50) furniture. Chop teak trees and take them to the Sawmill Operator. He'll turn them into planks for 500gp each. 90
pic Mahogany Plank Build high level (50+) furniture. Chop mahogany trees and take them to the Sawmill Operator. He'll turn them into planks for 1500gp each. 140
Those who have completed the Dream Mentor quest have access to a Lunar Magicks spell that helps in making planks. The level 86 Plank Make spell allows the caster to convert one log into a plank for a charge. These charges are cheaper than the sawmill operator, most likely to incorporate the cost of casting the spell, which requires 2 astral runes, 15 earth runes and 1 nature rune.
Ordinary logs cost 70gp per cast, Oak logs cost 175gp per cast, Teak logs cost 350gp per cast and Mahogany logs cost 1050gp per cast.
Stones and metal
Pic Name Uses Locations XP
pic Soft Clay Make clay constructions such as fireplaces, or use to support shelves. Mine some clay, and use a bucket or jug of water on it. No level requirements. 10
pic Limestone brick Make sturdy stone items (statue, fireplace, staircase, altar, etc.) Mine limestone east of Varrock or Arandar, then use chisel on it. Or, buy at Mort'ton shop or the Stonemason in Keldagrim. 20
Iron bar Iron bar Make exit portals. Mine iron ore and smelt in a furnace; level 15 Smithing is needed. 10
Steel bar Steel bar Heavy construction in many rooms (Kitchen, Hall, Workshop...). Mine 2 coal and 1 iron ore, and smelt in a furnace; level 30 Smithing is needed. 20
nails Nails Use with normal planks. Use a hammer at an anvil to smith a metal bar into nails (see the Smithing guide). All nails will bend occasionally, but less often if they are made from higher-level metals. Iron or Steel is recommended. See plank entry
Miscellaneous
Pic Name Uses Locations XP
cloth pic Cloth Make curtains, beds, rugs,... Buy from the Sawmill Operator, northeast of Varrock. 15
Molten Glass Molten glass Used in various types of furniture, such as Crafting tables, Shaver stands,... Get some seaweed and a bucket of sand. Cook the seaweed in order to get soda ash. Use it with the bucket of sand on a furnace. No level requirement. (Refer to Crafting guide.) 1
Rope Rope Make a bell pull for summoning servants. Buy in general stores throughout RuneScape. 4

The Stonemason in Keldagrim also sells some highly expensive materials for the most advanced construction workers. See the Stonemason heading.

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People

There are a number of non-player characters (NPCs) who are critical to the Construction skill. Each offers different services for fees, and/or items you can buy.


Estate Agent

The skill begins with an Estate Agent. There are four locations: in Varrock, located just west of the chapel (east of the palace); in Falador, east of the furnace; in Seers' Village, northeast of the bank; and in Ardougne, west-southwest of the market square.

Varrock location pic Falador location pic Seers location pic Ardougne location pic

Estate Agents sell your basic house located in Rimmington for 1K. You can also have them redecorate the exterior of your house, or move it to a new city, but the styles and locations available depend on your skill level. Note that the yard for most styles is grass, but the whitewashed stone has sand (desert look) and the Fremennik decor has dark hard-packed earth (Rellekka look). Click on a decor name below to see what the inside and outside will look like.

Estate Agent decor
Item Level Required Fee (gp)
Basic Wood 1 1K
Basic Stone 10 5K
Whitewashed Stone 20 7.5K
Fremennik-style Wood 30 10K
Tropical Wood 40 15K
Fancy Stone 50 25K
Estate Agent relocations
New location Level Required Fee (gp)
Rimmington 1 5K
Taverly 10 5K
Pollnivneach 20 7.5K
Rellekka 30 10K
Brimhaven 40 15K
Yanille 50 25K

Use your level 40 Magic teleport (1 Law, 1 Air, 1 Earth rune) to your house. It saves a lot of walking. Wielding an elemental staff would save one pack space. Using a Dust rune would also save a space in your pack. Using a teleport tablet (made in a Study) saves two spaces!

teleport spell pic

You may move or redecorate your house as many times as you wish to pay. Different locations offer different travel amenities, and bank access may play a key role in selecting your home location. From Rimmington, players have a choice of banking in Falador or Draynor Village, or taking the Port Sarim ship to bank on Pest Control island. Homeowners in Taverly may wish to use a Falador teleport, a Burthorpe games necklace teleport, the Dwarven passage from Catherby, or possibly even the White Wolf Mountain glider. Pollnivneach residents will want to use flying carpets and bank at Shantay Pass. Rellekka homeowners might take advantage of the Fremennik lyre teleport, and possibly use the Etceteria bank. Brimhaven residents can glory amulet to Karamja and walk home, or sail to/from East Ardougne. Yanille homeowners have it best, with a bank right down the street. Amulets of glory and dueling rings are a convenient way to get to banks (Edgeville and Castle Wars). Fairy rings and other transport methods may also be helpful (see Tip.It's Getting Around Guide.)

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Sawmill Operator

The Sawmill Operator is located at the entrance to the Lumberyard northeast of Varrock. He sells saws, cloth and nails, and changes logs into planks for a fee. Although normal planks spawn around Runescape, this man (generally referred to by players as "a thief", "that bandit", and "the richest man in Runescape") is the only source for oak, teak and mahogany planks.

Sawmill Supplies
Item Player must supply Fee (gp)
Saw no items 13
Plank Logs 100
Oak Plank Oak Logs 250
Teak Plank Teak Logs 500
Mahogany Plank Mahogany Logs 1500
Cloth no items 650
Bronze Nail no items 1-2
Iron Nail no items 1-5
Steel Nail no items 1-5

Players can make nails themselves, of course (using the Smithing skill), rather than buying them here.

Suggestions for improving materials transport efficiency include chopping logs near your house, then having your (level 30+) servant take them to the sawmill. This avoids repeated bank runs. A second idea is to unnote your planks, cloth and other unstackable items at a nearby general store. Use caution with this method, since other people could buy your supplies before you do.

The Enlightened Journey quest provided a new sawmill travel option - the balloon. Upon unlocking the appropriate travel routes, players can fly from the Castle Wars balloon (located northeast of the building) to the Varrock sawmill for the cost of one willow log. Carrying the willow log and cash for the sawmill operator leaves 26 slots for logs to be planked. Wearing lightness clothing (boots, hunter cape, gloves) is suggested, as well as a ring of dueling to return to Castle Wars.

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Stonemason

The Stonemason is located in Keldagrim, on the west side of town, south of the Bank. He sells construction materials. The fee, purpose, and experience points earned for each item used are listed below.

Stonemason Supplies
Name Item Fee (gp) Purpose XP
Limestone brick pic 45 For making sturdy stone items (statue, fireplace, staircase, altar, etc.) 20
Gold leaf pic 130K Fancy decoration for higher level items. 300
Marble block pic 325K Expensive, durable construction (level 60+) such as throne, fireplace, opulent table, staircase, dungeon entrance, altar, fountain, etc. 500
Magic building stone pic 975K Elaborate upscale construction for highest levels. 1000

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Garden Supplier

The Garden Supplier is located in Falador Park, east of the Tree patch. She sells bagged plants, flowers, trees and hedges that can be put in your Garden or Formal Garden. The prices in the table are at full stock (20) of the item, and range from 1K to 100K gp. All bagged plants look identical. Each plant level (1, 2 or 3) can be placed in each plant space (Small plant 1, 2, Big plant 1, 2). The resulting plant will be different for each combination of plant number and location number. Remember to bring your Watering Can when you want to plant. You also get some Farming experience for each planting.

bagged plant pic Bagged Plant, Tree or Flower
Garden Construction Table (levels 1-75)
Formal Garden Construction Table (levels 55-81)

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Taxidermist

The Taxidermist is located in Canifis, northwest of the tavern. If you slay a beast and find its' head (or hand in one case), you can bring it to her and have it stuffed for a fee. She also stuffs Bass, Swordfish and Shark, but these are specially-named items that you fish up - the normal ones won't do. Mount the stuffed items in your Skill hall to display your trophies. Note that when you remove the trophy display, the trophy item is *not* recoverable. This is also true if you remove your Skill hall - your trophies are gone forever. Players report killing or fishing hundreds of creatures before getting a trophy item, so keep this rarity in mind. Trophy items are not tradeable.

Taxidermy
Beast Level
to mount
Fee (gp)
Bass 36 1K
Crawling Hand 38 1K
Cockatrice 38 2K
Basilisk 38 4K
Swordfish 56 2.5K
Kurask 58 6K
Abyssal Demon 58 12K
Shark 76 5K
King Black Dragon 78 50K
Kalphite Queen 78 50K

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Herald

The Herald Sir Renitee is located in Falador, in the White Knights' Castle. He is upstairs on the east side, sitting in a chair at a desk. He assigns family crests at random. Your first crest assignment (must have at least level 16 Construction) is free. If you do not like your assigned family crest, he will change it for a fee of 5K, but you may also need to bring a specific item or meet certain qualifications (listed in the table below) to be allowed to get your desired crest.

Your family crest can be used on various decorations around your house (Dining Room, Skill Hall and Throne Room), and applied to armour and banners at certain Heraldry stations in a Workshop, depending upon your crafting skill level (at least 38). Only steel or rune full helms and kiteshields can accept crest colours. The final armour appearance will be identical on steel or rune. Note that applying family crest colours to armour is not reversible nor removable at this time (they also cannot be re-painted). Also, if you change your crest, the items you have already decorated will retain your old crest.

The table below shows the appearance of each crest on a full helm, a kiteshield, a banner, and on the crested decorations in your home.

Crest Change Requirements
Crest Requirement Appearance
Arrav Shield of Arrav quest pic
Asgarnia None pic
Dorgeshuun Lost Tribe quest pic
Dragon Dragon Slayer quest pic
Fairy Lost City quest pic
Guthix 70+ Prayer pic
H.A.M. None pic
Horse Toy horse in inventory pic
Jogre None pic
Kandarin None pic
Misthalin None pic
Money Costs 500,000 coins pic
Saradomin 70+ Prayer

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