Introduction
Crafting is rumoured to be a slow, useless and boring skill, but once you get into it there's lots to do! You can make everything from pots for collecting flour to dragonhide armour for rangers. Crafting can be found all over the RuneScape world: the amulets people wear, the vials used in herblore and the Mystic Staves used by Magicians in battle. These items are all made by crafting. Please note that items shown shaded in gray (in tables below) are members only items and can not be made or used in free (F2P) worlds.
 |
If you are just starting out in Crafting you may want to pay a visit to Cadmus the Crafting Tutor on the first floor (second floor USA) of Lumbridge Castle to learn about the different kinds of crafts. |
Pottery
Low level crafting involves pottery. You can make pie dishes, pots and bowls for cooking, plant pots for farming, and pot lids for training or for quests. To make these items you will need to mine some clay. Check the Mining Guide for more info. Once you have your clay:
- Use some water on it. You can get water by using a bucket or jug on a sink, fountain or well. Once you have used your water on the clay, you should have something called soft clay. Or if you use the Bracelet of Clay (see gold jewelry table below, members only), the clay will be soft when you mine it!
- Go to a potter's wheel (located in the Barbarian Village, the Crafting guild, Ardougne, and Rellekka). Use your soft clay on the wheel and make a pot, pie dish, bowl, plant pot or pot lid.
- Now heat your unfired object in a pottery oven. Use your unfired item on the oven, and hope it doesn't crack while it's in there.
Note: The higher your crafting level is, the less the chance you have of failing when making pottery.
 |
Pot |
1 |
6.3 |
6.3 |
12.6 |
 |
Pie Dish |
7 |
15 |
10 |
25 |
 |
Bowl |
8 |
18 |
15 |
33 |
 |
Plant Pot |
19 |
20 |
17.5 |
37.5 |
 |
Pot lid * |
25 |
20 |
20 |
40 |
*You will need to have started the One Small Favour quest to make pot lids.
Capes
You can also get crafting exp from dyeing capes. You can get dyes from Aggie in Draynor Village. Go there and ask her about the colour you need. She will tell you what items are required and her fee. When you have the dye you need, use it on a black cape (get these from killing highwaymen), or on a red cape which you can get from the clothes shop in Varrock. Members can also go to the dyer in the northeast corner of Pollnivneach, or purchase ready-made dyes from the shop in Lletya.
 |
Red |
2.5 |
To make red dye, you will need 3 redberries. These can be collected southeast of Varrock: in the woods east of the Stonehenge there are three spawns. |
 |
Yellow |
2.5 |
To make yellow dye, you will need 2 onions. These can be found in a patch just west of the Rimmington mines. |
 |
Blue |
2.5 |
To make blue dye, you will need 2 woad leaves. Woad leaves are available from Wyson the gardener, who can be found in the park north of the Eastern Falador Bank. If you offer him 20 gp for one, he will give you two for your generosity, otherwise you will have to pay 15gp apiece. Woad leaves can also be grown using the Farming skill. |
 |
Pink |
2.5 |
After completing The Hand in the Sand quest, pink dye can be bought from Betty in Port Sarim. |
 |
Orange |
2.5 |
To make orange dye, simply use red dye with yellow dye. |
 |
Purple |
2.5 |
To make purple dye, simply use red dye with blue dye. Members can also pick up purple dye from the spawn northwest of the Clock Tower. |
 |
Green |
2.5 |
To make green dye, simply use blue dye with yellow dye. |
 |
Black |
2.5 |
To make black mushroom ink use a black mushroom (found during The Golem quest) with a pestle and mortar while carrying an empty vial. |
Spinning
You will notice the 'spinning wheel' icon on the world map. These are locations where you can use a spinning wheel. Note that wool is the only F2P spinning item. This table shows the items you can spin.
Ball of Wool |
1 |
2.5 xp |
Used like string to make amulets. Members can weave it on a loom to make cloth for quests. |
Wool |
Use some shears (buyable from General Stores) with a sheep. |
Bowstring |
10 |
15 xp |
Used in Fletching bows. |
Flax |
Pick this blue flowered plant in the field south of Seer's village, in the Gnome Stronghold or in Lletya. Can also be obtained from Managing Thy Kingdom. |
Crossbow string |
10 |
15 xp |
Used in Fletching crossbows. |
Sinew |
Kill a bear or a cow and pick up the meat. When you cook the meat on a range, choose to "Dry the meat into sinew". |
Crossbow string |
10 |
15 xp |
Used in Fletching crossbows. |
(Tree) roots |
Chop down your player-farmed tree and dig up the stump with a spade. |
Magic string |
19 |
30 xp |
Used to string an Amulet of nature for farming. |
Magic roots |
Chop down your player-farmed magic tree and dig up the stump with a spade. |
Rope |
30 |
25 xp |
Ordinary item used in many quests and to enter some dungeons. Also used to fletch a crossbow agility grapple. |
Hair |
Kill a yak on Neitiznot. |
Leather Work
There are 2 types of leather: normal leather and hard leather. Hard leather needs a better crafting level to make and gives better protection. To start you will have to kill some cows to get their hides. The best places to do this are either in Lumbridge or next to the Crafting guild. Once you have all the hides you want, go to a Tanner to have your hides made into pieces of leather. Tanners can be found in:
However, they will charge for their services:
- Normal Leather costs 1gp per hide to be tanned.
- Hard Leather costs 3gp per hide to be tanned.
You should now have your leather. Go to a crafting shop (in Rimmington or Al-Kharid) to buy some needles and some thread. Use your leather on either of them, and make what you want. If you want to make studded leather you'll have to smith some steel studs and use them on the *soft* leather armour or chaps you have made.
Level 32 crafters can apply kebbit claws (from hunting wild kebbits) to leather or dragonhide vambraces, earning 5.8 xp. The resulting spiked vambraces have a +2 strength bonus.
 |
Gloves |
1 |
13.8 |
 |
Boots |
7 |
16.3 |
 |
Cowl |
9 |
18.5 |
 |
Vambraces |
11 |
22 |
 |
Leather Body |
14 |
25 |
 |
Chaps |
18 |
27 |
 |
Hard Leather Body |
28 |
35 |
 |
Coif |
38 |
37 |
 |
Studded Leather Body |
41 |
40+25 |
 |
Studded Leather Chaps |
44 |
42+27 |
Gold Jewellery
There are four types of items you can craft with gold to make jewellery:
- Rings - which members can enchant with magic to give them special powers.
- Necklaces - which can be worn around your neck. Members can even enchant some of them!
- Bracelets - which members can enchant for special powers and wear in the gloves spot.
- Amulets - which can also be enchanted for special powers.
These items can be made from gold alone, but a gem is usually included (and the gold-only items cannot be enchanted). Gems can be obtained from rocks or as monster drops. Check our Mining guide for more information. Use a chisel (buyable from General Stores) on your gem to receive a cut gem that's ready for use in jewellery. Mine some gold and then smelt it in a furnace so you get a bar. Now you're ready to make jewellery!

Go to the crafting shop in Rimmington or Al-Kharid and buy a 'mould'. If you're going to make a ring, then of course you'll need to buy a ring mould, if it's a necklace, buy a necklace mould and so on. You can also get the moulds in the Crafting Guild if you're level 40 crafting or above. Once you have the mould you want, go to the furnace and use your gold bar on it. A menu will come up with the different items you can choose to make.
Note: You can also craft gold jewellery without gems in them, however, this is a waste of experience. You'd be better off crafting silver if you don't use gems with your gold bars.
- |
No gem |
- |
- |
5 |
15 |
6 |
20 |
7 |
25 |
8 |
30 |
 |
Sapphire |
20 |
50 |
20 |
40 |
22 |
55 |
23 |
60 |
24 |
65 |
 |
Emerald |
27 |
67.5 |
27 |
55 |
29 |
60 |
30 |
65 |
31 |
70 |
 |
Ruby |
34 |
85 |
34 |
70 |
40 |
75 |
42 |
80 |
50 |
85 |
 |
Diamond |
43 |
107.5 |
43 |
85 |
56 |
90 |
58 |
95 |
70 |
100 |
 |
Dragonstone |
55 |
137.5 |
55 |
100 |
72 |
105 |
74 |
110 |
80 |
150 |
 |
Onyx |
67 |
167.5 |
67 |
115 |
82 |
120 |
84 |
125 |
90 |
165 |
- The members only Dragonstone gem is obtainable from the Crystal chest in Taverly. This chest is located in the house south of the main road (south of the witch's house). To open this chest you must have the Crystal key. This key is combined from the 'teeth half' and the 'loop half' keys, which are both rare drops from many monsters. You can also obtain Dragonstones as rare drops from monsters, see our Bestiary for more info.
- The members only Onyx gem is obtained by collecting 300,000 Tokkul and buying it in the Tzhaar Gem and Ore shop. This cost can be reduced by using the Karamja gloves one, a reward from the Karamja Achievement Diary.
- If desired, members can use a chisel on a cut gem to make bolt tips, earning a small amount of fletching xp. These tips can then be attached to crossbow bolts using the Fletching skill. If you use a chisel on a cut dragonstone or onyx, a warning message will pop up to ask if you're sure.
You can enchant jewellery to give it special powers. (Amulets need to be 'strung' with a ball of wool before they can be enchanted or worn.) To enchant gold rings or amulets, you'll need the required magic level. See our Magic Guide for more information on the levels and rune requirements. It's quite simple, just click on the spell, and cast it on the item of jewellery. For example, if you have an emerald ring, you'll need to cast the spell called "Enchant Level 2 Jewelry" since emerald is the second gem, etc. Again, only strung amulets can be enchanted.
 |
Sapphire Ring |
Ring of Recoil |
7 |
Casts 10% of the damage done on the wearer back on the attacker. Used up after 40 damage is casted back. |
 |
Emerald Ring |
Ring of Dueling |
27 |
Teleports you to the Dueling Arena or to Castle Wars. 8 uses. |
 |
Ruby Ring |
Ring of Forging |
49 |
100% success rate when smelting iron ores. 140 uses. |
 |
Diamond Ring |
Ring of Life |
57 |
If the wearer falls below 10% in hit points, he's automatically teleported back to Lumbridge. Won't protect wearer if enemy can hit more than 10% of hit points! 1 use. |
 |
Dragonstone Ring |
Ring of Wealth |
68 |
Greater chance (approx 20% more) of getting rare item drops when killing monsters. |
 |
Onyx Ring |
Ring of Stone |
87 |
Turns the wearer into a rock that resembles a minable rock with no Ore in it. This has no purpose other than looks. Being a rock does not protect you from any damage, and you are still visible on the minimap. |
 |
Sapphire Necklace |
Games Necklace |
7 |
Teleports you to the Games Room lobby or outside the Barbarian Assault room. 8 Uses. |
 |
Emerald Necklace |
Necklace Of Binding |
27 |
Allows you a 100% success rate when combining runes. 15 uses. |
 |
Ruby Necklace |
Digsite Pendant |
49 |
Teleports you to the north side of the dig site. 5 uses. The knowledge to enchant this is gained during the Varrock Museum Minigame |
 |
Diamond Necklace |
Phoenix Necklace |
57 |
Restores your HP by 30% of its maximum if you fall under 20% of your maximum HP. 1 use. |
 |
Dragonestone Necklace |
Necklace of Skills |
68 |
Teleports you to the Cooking Guild, Crafting Guild, Fishing Guild, or Mining Guild and increases the chance of getting caskets while big net fishing. |
 |
Onyx Necklace |
Berserker Necklace |
87 |
+7 Strength, -10 melee attack bonuses, -20 defence, increases damage done by obsidian melee weapons 20% |
 |
Sapphire Bracelet |
Bracelet of Clay |
7 |
Clay mined while wearing will be soft clay instead of hard clay. 28 uses. |
 |
Emerald Bracelet |
Castlewars Bracelet |
27 |
Increases damage done to an enemy with your team's flag by 20%. Increases bandages' healing by 50%. 3 uses |
 |
Ruby Bracelet |
Bracelet of Innoculation |
49 |
Protects against damage taken from disease. Breaks after 275 damage is prevented. |
 |
Diamond Bracelet |
Abyssal Bracelet |
57 |
Prevents becoming skulled when enterring the abyss. 5 uses (one charge used as you enter abyss). If skulled while entering abyss, prevents time until un-skulled from being reset (uses no charges). |
 |
Dragonstone Bracelet |
Bracelet of Combat |
68 |
Teleports you to the Warriors Guild, Champions Guild, Ranging Guild, or the Monastery. Also updates Slayer total every tenth kill while wearing.
+7 non-Magic Attack Bonuses, +5 non-Magic Defence Bonuses, +3 Magic Attack and Defence, +6 Strength |
 |
Onyx Bracelet |
Bracelet of Regeneration |
87 |
Doubles HP Gain when restoring HP naturally. |
 |
Sapphire Amulet |
Amulet of Magic |
7 |
+10 Magic Attack Bonus |
 |
Emerald Amulet |
Amulet of Defence |
27 |
+7 in all Defence Bonuses |
 |
Emerald Amulet |
Amulet of Nature |
27 |
Made by stringing an emerald amulet with a spun magic root. Can be bound to a farming patch to notify if a patch has become diseased or fully grown. |
 |
Ruby Amulet |
Amulet of Strength |
49 |
+10 Strength Bonus |
 |
Diamond Amulet |
Amulet of Power |
57 |
+6 in all Attack and Defence Bonuses, +6 Strength Bonus, +1 Prayer Bonus |
 |
Dragonstone Amulet |
Amulet of Glory |
68 |
+10 in all Attack Bonuses, +3 in all Defence Bonuses, +6 Strength Bonus, +3 Prayer Bonus. |
 |
Onyx Amulet |
Amulet of Fury |
87 |
+10 in all Attack Bonuses, +15 in all Defence Bonuses, +8 Strength Bonus, +5 Prayer Bonus. |
Silver
Silver is considered to be very fast experience, and therefore silver ores and bars are valuable. Moulds are required to craft silver. Most moulds (holy, sickle, tiara, and bolt) can be purchased at Dommik's crafting store in Al Kharid. Some also spawn in the Crafting Guild.
You can make several different items from silver, some related to quests. Only holy symbols and tiaras (for runecrafting or just looks) are F2P. Members can also make unholy symbols (Observatory quest); sickles (Nature Spirit quest), bolts (for Fletching), lightning rods (Creature of Fenkenstrain quest), demonic sigils (Shadow of the Storm quest), or silvthrill rods (In Aid of the Myreque quest).
To get the mould for the unholy symbol, just complete the Observatory quest and talk with the Spirit of Scorpius north of the Observatory at the little graveyard. You can also get the mould as a drop from Chaos Druids and Chaos Druid Warriors. You will need to string symbols with balls of wool to wear or enchant them. The process goes like this:
- Mine your Silver Ore.
- Smelt it in a furnace to receive a Silver Bar (earns smithing experience).
- Use your bar with the furnace, while holding your mould in your inventory, to make your item.
- If you made a symbol, you might want to string it (use a ball of wool on it).
 |
Holy Symbol |
16 |
50 |
 |
Unholy Symbol |
17 |
50 |
 |
Sickle |
18 |
50 |
 |
Lightning conductor |
20 |
50 |
 |
Silver bolts (unf) |
21 |
50 |
 |
Tiara |
23 |
52.5 |
 |
Silvthrill rod * |
25 |
55 |
 |
Demonic sigil |
30 |
50 |
* Silvthrill rod requires a mithril bar and cut sapphire in addition to a silver bar.
You can get your strung symbols blessed so that they give you bonuses shown in the table below. To bless the holy symbols, you'll need to go to a monk of Saradomin - Brother Jered who is located upstairs in the Monastery (you need level 31 prayer to enter). Ask him what a young adventurer like you can do to help himself. For the Unholy Symbol of Zamorak, you have to ask the Spirit of Scorpius. He is located in the little graveyard north of the observatory. Tell him you have come to seek his blessing, and he will bless your unholy symbol. Other enchantment instructions are listed in the table below.
Alternatively, players with level 50 Prayer can use 'Prayer Books' to bless symbols. Guthix and Saradomin Prayer books can enchant Holy Symbols. Guthix and Zamorak Prayer books can enchant Unholy Symbols. See our Prayer guide for more info on these books.
 |
Unblessed Holy Symbol |
Holy Symbol |
Prayer level 31 see Brother Jered at Monastery; or Prayer level 50 use Guthix or Saradomin prayer book |
+2 in all Defence Bonuses
+8 Prayer Bonus |
 |
Unpowered Unholy Symbol |
Unholy Symbol |
Finished Observatory Quest, see Spirit of Scorpius; or Prayer level 50 use Guthix or Zamorak prayer book |
+2 in all Attack Bonuses
+8 Prayer Bonus |
 |
Silver sickle |
Silver sickle(b) |
Finished Nature Spirit quest, see Nature Spirit at Grotto in Mort Myre Swamp |
Cast Bloom near Mort Myre Swamp debris to get items for Druid pouch |
 |
Tiara |
(Rune element) tiara |
Use desired rune talisman on related altar with tiara in inventory |
Wear it to enter related rune altar without carrying talisman |
 |
Silvthrill rod |
Rod of Ivandis |
Finished In Aid of the Myreque quest, cast level 1 enchant magic spell |
Hold vampire juvinates and juveniles in the air to use Guthix balance potion on them |
Glass (Members only)
In crafting you can also make glass items. Members visiting the island of Entrana (see the Getting Around Guide) have the option of getting instruction from a tutor, Fritz the Glassblower. Below are some items involved in glass making:
 |
Glassblowing pipe |
Can be found on the island of Entrana, in the house a little northeast of the herblore shop. There is also a spawn in a building in Hemenster northwest of the ranged guild. |
 |
Bucket |
Buyable from any general store. |
 |
Seaweed |
Found on Entrana (8 spawns), Shilo Village (3 spawns), Piscatoris Fishing Colony (2 fast spawns) and is a rock crab drop. Can also be fished with a big net or bought from shops associated with charter ships. |
 |
Swamp Weed |
Dropped by molanisks, spawns in the underground caves of Dorgesh-kaan. Swamp Weed has the exact same properties as Seaweed. |
 |
Molten Glass |
You'll craft this before making an item, details below. |
- "Cook" your seaweed or swamp weed on a range or fire to get some soda ash.
- Use a bucket on a sand pit to get a bucket of sand. Pits are found in Entrana, Yanille, Rellekka, Dorgesh-Kaan and the Lost City. Alternatively, you can buy sand buckets from shops associated with charter ships.
- Use the soda ash and your bucket of sand on a furnace to get Molten Glass. You'll get 20 crafting exp. Alternatively using the level 77 lunar spell superglass make, it is possible to craft a full inventory of molten glass without a furnace. Simply cast the spell to recieve approximately 1.5 times the amount of molten glass. This gives 10 crafting exp per sand/ash used.
- Soda ash can also be purchased from shops associated with charter ships.
- Use your glassblowing pipe on the molten glass to make the item of your choice.
Players who complete the Hand in the Sand quest can talk to Bert daily for bank delivery of 84 buckets of sand. (Lunar Magick users can contact Bert using the level 67 NPC Contact spell.) Also, Fritz the Glassblower on Entrana will buy molten glass for 20 gp.
 |
Beer Glass |
1 |
17.5 |
 |
Candle Lantern |
4 |
19.5 |
 |
Oil Lamp |
12 |
25 |
 |
Vial |
33 |
35 |
 |
Fish Bowl |
42 |
42.5 |
 |
Unpowered Orb |
46 |
52.5 |
 |
Lantern Lens |
49 |
55 |
 |
Empty Light Orb |
87 |
70 |
You can gain an additional 104 crafting experience by adding a Cave goblin wire to the Empty light orb. The Cave goblin wire can be pickpocketed from a Cave goblin or picked up from the wiremaking machine, which is located in the south-west side of Dorgesh-Kaan, next to the furnace/anvil.
The newly made "Light orb" can be used to gain additional firemaking experience. See the Firemaking Guide for more information.
Some of the glass items in the table above are involved in making Lanterns. These act as a safe light source by not leaving your flame exposed. See the Firemaking Guide for information on assembling and using lamps and lanterns.
Snail Shell Helmets - Snelms (Members only)
After completing the Priest in Peril quest, and at least starting the Nature Spirit quest, you'll have access to the Mort Myre Swamps. Here you can find Blamish Snails. There are 9 different types, and when killed, they drop their shells. When you use your trusty chisel on these, they'll be made into snelms. You'll get 32.5 experience per snelm you cut. This takes a Crafting level of 15.

A possible drop from the Temple Trekking mini game is a perfect snail shell. This shell can be traded to Barlak (see minimap) in the city of Dorgesh Kaan for 500gp and 500 crafting exp. Giant snail shells can also be traded in here for 250gp.

Shilo Gems (Members only)
To get the Shilo gems you must have completed the Shilo Village quest, and thereby gain access to Shilo Village. Gem rocks can be found in the northwest corner of Shilo village. There you'll be able to mine all the normal gems (sapphire through diamond), and three special Shilo Village gems. Additional gem rocks are available in the underground mine on Lunar Isle (see Lunar Diplomacy quest guide.) These gems can also be obtained from H.A.M. members.
Cut them with a chisel for crafting experience (see table below). Unlike regular gems, these gems will sometimes shatter when cut. The result is a crushed gemstone (and no experience points). All successfully cut gems can optionally be cut again to make bolt tips for a small amount of Fletching xp. These tips can then be attached to crossbow bolts using the Fletching skill.
 |
Opal |
1 |
15 |
 |
Jade |
13 |
20 |
 |
Red Topaz |
16 |
25 |
*These gems can also be mined in the Lunar Isle Mines
Staves (Members only Battlestaves and Mystic Staves)
Battlestaves and Mystic Staves can be wielded as weapons, just like normal battleaxes or longswords. If you're not sure what staves do, check our Magic Guide. To make an elemental battlestaff you will need:
- An unpowered orb (check glass section for more info)
- 3 cosmic runes
- 30 basic runes of the kind you want the staff to be
- A battlestaff (bought in the staff shop in Varrock or the Magic Guild or from Baba Yaga on Lunar Isle for 7000gp)
Note that the umber of battlestaves that you can buy from Zaff is determined by your level of achievement in the Varrock Achievement Diary, and if you are wearing the correct Varrok armour, obtained from the Varrok Achievement Diary.
In the table below the amounts of battlestaves in stock are shown
No Varrok task levels completed |
8 per day |
Level 1 Task completed and
wearing 'easy' armour |
16 per day |
Level 2 Task completed and
wearing 'medium' armour |
32 per day |
Level 3 task completed and
wearing 'hard' armour |
64 per day |
Note: the stock renews daily, which means you cannot buy more than 64 battlestaves a day from this shop untill next day.
Crafting elemental battlestaves requires very high skills, not only in crafting itself, but also in magic and combat. If you have the right levels to make a battlestaff, you'll need to find the right obelisk. If you want to make a Water battlestaff, then you'll have to go to the water obelisk and so on. Here are the locations of the four different obelisks:
- Water: Taverly members dungeon, past the black dragons, go up the ladder and you're there.
- Earth: Wilderness dungeon, past the black demons, go south, through the gate, and you should see the obelisk.
- Fire: Members dungeon, past the black dragons, and to the south.
- Air: Wilderness dungeon, past black demons, go north and up the ladder.
Once you're at the obelisk you need, cast the charge orb spell on it, and your unpowered orb will be turned into a powered orb. Get a battlestaff and use the orb on it. The elemental battlestaff will have slightly improved stats over the plain battlestaff, and also serves as an unlimited supply of that elemental rune when wielded.
 |
Water Battlestaff |
56 |
54 |
100 |
 |
Earth Battlestaff |
60 |
58 |
112.5 |
 |
Fire Battlestaff |
63 |
62 |
125 |
 |
Air Battlestaff |
66 |
66 |
137.5 |
The Crafting experience listed does not include making the orb (see glass).
However, to make an elemental battlestaff into a Mystic staff you have to take it to Thormac the Sorceror in his tower just west of Catherby. If you have completed the Scorpion Catcher quest, he will enchant it for a fee of 40,000gp. You've now got one of the best magic weapons in the game.
Dragonhides (Members only)
To make dragonhide armour, first you'll need to slay some dragons (or buy some hides). There are 4 different colours of these; green, blue, red and black. Click on the dragon names to see their entry in our Bestiary for more info, especially different locations.
These dragons all drop one hide each when you kill them. When you have the hides, go to a tanner (in Al-Kharid, Crafting Guild, Range Guild, and Canifis) and get them tanned into dragon leather. This will cost you 20gp per hide (Canifis costs more).
Once you have the dragon leather, go get your needle and thread. Just like normal leather crafting, use the needle or thread on the dragon leather and select what you want to make. If you do not need the armour and don't want to merchant it, using the high alchemy magic spell is a good way to recover the value of the dragonhides used. See the table below for details:
 |
Green Leather Vambraces (1) |
57 |
62 |
1500 |
 |
Green Leather Chaps (2) |
60 |
124 |
2340 |
|
|
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