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IntroductionMagic is a very multi functional skill, it can be used to make money, to kill other people or monsters and many more things. The spells you can do can be divided into 2 categories, each with with sub-categories. The two categories are harmful and non-harmful spells. The harmful spells are used to kill people or NPC's and the non-harmful ones to make your Runescape life easier. The harmful spells are divided into several categories; strikes, bolts, blasts, waves and some other special tricks. The non-harmful spells include teleport spells, alchemy spells, enchanting spells and some other sneaky things. What all these spells do, how to cast them and many more things about magic are all in this guide.
Return to TopThe runesFirst we start with runes. In order to cast a spell, you need runes in your inventory which will be used to cast the spell. I'll start with a list of all the runes, where they respawn and what they look like:
There are several ways to obtain runes in RuneScape. You can make them yourself using the runecrafting skill. You can buy them from fellow players. You can get them from killing certain monsters; if you want fire runes, for example, search that phrase in the Tip.It bestiary to see the monsters that drop them. The other way is to buy them from one of the nine stores. Be aware that not all shops sell every type of rune. The rarer ones (cosmic and above) may not be in some shops. There are only two stores in the Free-to-Play world: one is Aubury's in Varrock, a bit behind the east bank; the second is Betty's in Port Sarim. Pest Control island has a rune shop. Deep in the members-only wilderness near the Mage Arena, Lundail has a rune shop next to the bank. Yanille's Magic Guild has a rune shop with discounted rates (level 66 magic required to enter). Tutab's rune shop in Marim on the Ape Atoll requires a greegree, an amulet of monkeyspeak and completion of the Monkey Madness quest to use it. The Mage of Zamorak in level 5 Wilderness runs a rune shop. Ali Morrisane in Al Kharid has a rune shop, but you must do two steps of the Rogue Trader mini game (Rune shop and Sudoku) to gain access. Finally, Baba Yaga on Lunar Isle sells runes from her chicken legged house, but you must begin the Lunar Diplomacy quest to go there. Here's a list that'll show you some prices in 3 of the shops: Note: The rune prices depend on how many runes the owner has in stock. The more runes s/he has, the less they cost.
Return to TopCombination runesCombination runes are runes that have the abilities of 2 elemental runes put together. You can not buy these runes anywhere, the only way to get them is to buy from other players, or craft them yourself with the Runecrafting skill. The runes are hard to make and require a lot of time, therefore they aren't very good to train with! You'll be way better off with a staff... But for PK'ing, or during quests / KQ trips / barrow trips etc, they can come in handy since you will now only need 1 spot where you used to need 2!
Return to TopThe spellsNow that we know where to get our runes, we need to know what we can do with them. Here's a list of all the spells in Runescape, with their effect and the amount of runes they cost. Member spells are shown on grey rows. Offensive spells are shown in bold to locate them easily. The table also includes the base amount of experience you will receive for casting a spell, and the maximum hit for each offensive spell. Experience based on damage inflicated is explained in more detail in the Experience points section.
* No runes are required for the Lumbridge Home Teleport spell, but you have to wait 30 minutes before casting it again. The 30 minute limit counts if you have used the Edgville or Lunar home teleports (while on Ancient or Lunar spellbook) recently as well. The spell animation takes some time, so it cannot be used to leave combat. However, it is very useful for low-level players who are lost and need to get back to familiar ground.
** With 99 Magic, the Magic Dart Spell can increase to a maximum of 20 damage. Return to TopExperience pointsEach spell will earn you a certain number of experience points towards your magic skill when cast. These are in the table above. However, with Strikes, Bolts, Blasts and Waves it isn't as simple as that, because you can also inflict damage. There is a base amount of xp you will always receive when you cast the spell, even if you fail it and see a splash, and this is the value quoted in the table above. But you also receive extra magic xp and Hits xp depending on how much damage you inflict. For those spells that give xp over the base you will see a "+" beside the xp value. For these spells, there is also a maximum on how much damage you can inflict - and this number is on the last column of the above table. However, please note that after the completion of Family Crest quest, members can wear chaos gauntlets that increase the damage of bolt spells (those using chaos runes).
Note: When using a staff to autocast, if you put your attack style to defensive, you get 1 point xp in magic and 1 point xp in defence for every damage point you inflict. Return to TopHigh Alchemy SpellThis spell can be cast once you have achieved level 55 magic and plays an important role in the RuneScape economy. Players often use this spell with valuable objects to convert them to gold (aka gp) to make significant profits. The best examples would be smithers high alching their final products (usually steel plate mail) and fletchers high alching Magic Bows. The strategy to use with this idea is - if you can make or purchase an item cheaper than it's High Alch value and the cost of a nature rune, then you will make a profit. The most efficient system would be to make items from scratch yourself. Taking the example of Magic Bows - you would pick and spin the flax yourself, then chop a tree and fletch the log yourself, and finally runecraft the nature runes to use to High Alch the bow. Of course this analogy can be used for other items which you can smith, craft and so on. Some players will buy some of the resources in order to save time and yet still make a profit. In our example, the player might buy the nature runes instead of crafting them himself. Our High Alchemy Calculator lists High Alch values to help you out. Top Tip: You can withdraw large amounts of an item as notes and alch them one by one, so you don't have to be in a bank all the time. Below are some ideas for activities with built-in "break" times that you can fill by high alching:
Return to TopBolt Enchantments (members only)Using a crossbow you can shoot enchanted crossbow bolts (see the Fletching guide for making them and the Ranging guide for using them.) Firing an enchanted bolt has a chance of having a particular effect on the enemy, listed in the table below. Each different type of crossbow bolt uses a different enchantment. In order to enchant crossbow bolts, have the bolts in your pack and click on the crossbow icon (it is on the magic book page as a level 4 spell) to access the crossbow bolt enchantment page.
Return to TopStavesThere are actually two kinds of staves, the staves that everyone can use and the staves that are members only. The staves that everyone can use can be bought in Varrock square from Zaff's staff shop, and are also sometimes obtained as monster drops. Typically, the magic offence and defence stat bonus is the same. For free to play, first there's the ordinary staff. For only 15gp, it doesn't add much to your magic skill, pretty useless. Then there's the magical staff, which boosts your magic a bit and that's it. So it's not really of any interest. Then, the staves of air, water, earth and fire. That's what we need! Each of these staves boosts your magic and when you wield one, it'll serve as an unlimited supply of that certain rune. So a fire staff will let you use spells where you need fire runes, without having the fire runes! And the same goes for the other elemental staves.
Moving on to member items, first there's the Battlestaff. Plain battlestaves can be purchased in Varrock, or at the Magic Guild, or on Lunar Island. They are also dropped by monsters sometimes. However, they aren't so great at this stage, although they have improved attack combat stats and a +32 strength bonus. You must have 20 Magic and 20 Attack to wield all battlestaves. Then there are elemental battlestaves, which cannot be bought in their full glory in shops (though they are sometimes dropped by monsters). Elemental battlestaves are made from battlestaves with a certain crafting skill; read more about that in the Crafting guide. As with the ordinary elemental staves, they give an infinite supply of the matching elemental rune.
The lava battlestaff gives you unlimited earth and fire runes. The mud battlestaff gives unlimited earth and water runes, which makes it extremely useful for spells like bind, curse, weaken and confuse. Members who have completed the Scorpion Catcher quest can take an a elemental battlestaff to Thormac the Sorceror in his tower southeast of the Ranged Guild. For a 40,000 gp fee, he will enchant it into a Mystic fire/earth/water/air/lava/mud staff. Level 40 Magic and 40 Attack are required to wield a mystic staff, which has better attack combat stats and a +50 strength bonus. A mystic staff still serves the same purpose as the other staves: an unlimited source of fire/earth/water/air (or combination) runes, depending on which staff you have.
Additional unique staffs are available to members as their quest experience and skills increase.
Some special staves that are required in order to cast certain spells are listed in the Special Spell Staves section of this guide. Magic wands and a mages book, shown in the Magical Armour section of this guide, can be obtained from the Mage Training Arena mini game. Their magic attack and defence stat bonuses range from +5 to +20. Return to TopSpecial Spell Staves (members only)There are a few special spells that you need certain staves for; you might have seen them already in the spell list. They are the Iban Blast, Magic Dart, Claws of Guthix, Saradomin Strike, and Flames of Zamorak. Let's start with the spell called Iban Blast. You need to complete the Underground Pass quest to get the special Iban staff required for this spell. You must have 50 magic to use it. This staff has 120 charges and then you'll need to recharge it in the Underground Pass. You can right-click the staff to check how many charges are left. Information on recharging it and getting another if you lose yours is available in the Iban's Staff items database record. The Iban staff has stats similar to mystic battlestaves (discussed under Staves in this guide). The Iban blast is obviously not a very effective spell to train your magic, but you could use it to duel other players.
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