Introduction

To begin Runecrafting, you must have completed the Rune Mysteries Quest. It's a fairly easy quest, and you'll most likely be able to complete it quickly. Once you've finished the quest, you can start Runecrafting. This skill doesn't require many tools - all you need is a pickaxe (any kind will do), and the talisman of the rune you want to craft. The locations of the Talismans and Altars are provided later in this guide.

To start, you'll have to mine some rune essences. You can only do this in the special Runecrafting mine. To get to this you'll either have to go mine some in the Lunar Isle dungeon, or be teleported by one of the following people:

  • Wizard Sedridor on the lower level of the Wizard Tower South of Draynor Village.
  • Aubury in the rune shop in Varrock, just South of the East Bank.
  • Wizard Cromperty in East Ardougne, just to the Northeast of the Marketplace.
  • Wizard Distentor in the Magic Guild in Yanille.
  • The gnome Brimstail in a cave in the Tree Gnome Stronghold (North west of Ardougne). To find his cave, head Northwest in the Stronghold until you see a small bridge on the West side of the Stronghold. Brimstail's cave is inside a large hollow rock a little to the East of that bridge.

pic

Once you get teleported you'll find yourself in a cave-like mining area. You'll see lots of rocks, some of which you can mine. You can figure out which ones can be mined by moving your cursor over the rocks, or by right-clicking your mouse. When you find a rock that can be mined, you can get some rune essences. Once you've gotten the number of essences you want, look for the portal to leave the mining area. There is a portal in each corner of the rune essence mine. You can bank your essences then go back for more, or go straight to the Altar to convert the essences into runes.

The kind of rune essence you'll mine depends on your member status and your mining level. If you're not a member, or if you're a member but have a mining level lower than 30, you'll mine normal rune essence. However, if you're a member with a mining level of at least 30, you'll mine pure essence. Pure essence can be used to craft any rune, while normal rune essence will only allow you to craft mind, body, air, water, earth and fire runes. Note that if the guide tells you to bring rune essence, you can safely assume that bringing pure essence works, too. You earn 5 xp Mining per essence.

If you're a little too lazy to mine the essences yourself or can't be bothered, you can buy multiple essences or essence notes from other players. Also, a number of low level monsters drop rune essence notes. For a list of these monsters, simply search our Bestiary by entering the words "rune essence" in the Bestiary's Keywords field and then clicking the Search button.

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Talismans

When you finish the Rune Mysteries Quest, you will receive an air talisman as a reward. Talismans are used to change your rune essences into runes. So when you get that first talisman, can you guess what kind of runes you can make? That's right! The air talisman allows you to make your very own air runes! To make other kinds of runes, you need the talisman the rune corresponds to, and the level to craft them.

You won't find any talismans just lying around Runescape, though. There are a couple of ways to get them, but the easiest and most popular way is to kill monsters. Some talismans are easy to get, while others are extremely hard to get. Here's a table of which monsters you can kill to get the different talismans.

  • All Abyssal monsters drop several different types of Talismans. See the Abyss section of this guide for more info.

Talismans
Pic Name Some monsters that drop
Air Talisman Air Goblins, Wizards
Mind Talisman Mind Imps, Wizards and Dark Wizards
Water Talisman Water Wizards and Dark Wizards
Earth Talisman Earth Men, Women, Wizards, Dark Wizards, Al Kharid Warriors, Rogues, Lesser Demons and Greater Demons
Fire Talisman Fire Wizards, Skeletons and Dark Wizards
Body Talisman Body Guards, Wizards, Dark Wizards and Giants
Cosmic Talisman Cosmic Random Events and Lesser Demons. Also obtainable from caskets when big-net fishing.
Chaos Talisman Chaos Hobgoblins, Skeletons, Ice Warriors, Shadow Warriors, Black Knights, Lesser Demons, Hill giants, Fire giants, and Moss Giants
Nature Talisman Nature Hobgoblins, Jogres, Moss Giants, Green Dragons and Zombie (lvl 120, random event)
Law Talisman Law Reward for completing the Troll Stronghold Quest
Death Talisman Death Reward for completing the Mourning's End Part II Quest; also dropped by Dark Beasts
Elemental Talisman
Elemental Talisman There is one additional, rather useful talisman which is only dropped by Abyssal monsters within the Abyss. The Elemental Talisman can be used to access any of the four Elemental Altars - Air, Water, Earth, and Fire. Unfortunately, it cannot be crafted into a tiara, nor can it be used for producing combination runes.

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Tiaras

A Tiara serves the same purpose as a Talisman, it will allow you to access a Runecrafting Altar. The advantage is that you can wear it on your head instead of holding it and so you save an extra space in your inventory, allowing you to Runecraft more runes per trip. A basic Tiara is crafted from one silver bar, see our crafting guide. You can then enchant this to allow you to access the altar of your choice.

To enchant a Tiara, take a Talisman to its' altar. The altar locations are listed here. With a tiara in your pack use the Talisman on the altar where you normally craft runes; the tiara and the Talisman will bind together. You will lose your Talisman, but now you have a very useful piece of headgear. The different Tiaras are shown below as well as the Runecrafting experience you receive when you make them.

Tiaras
Pic Tiara Exp
pic Air 25
pic Mind 27.5
pic Water 30
pic Earth 32.5
pic Fire 35
pic Body 37.5
pic Cosmic 40
pic Chaos 42.5
pic Nature 45
pic Law 47.5
pic Death 50

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Altars

So now you have some rune essences and a talisman. The next step is to find the altar. The talisman not only looks pretty cool, it's also a compass. Each talisman has been designed to find the altar to which it belongs. This means that the air talisman will find the Air Altar for you, the Chaos Talisman will lead you to the Chaos Altar, and so on. To use the compass feature, right-click on the talisman and select the "locate" option. The talisman will tell you in which direction to walk to get to the Altar. Keep using the "locate" option until you arrive at the Altar.

When you arrive at the "Mysterious Ruins" that house the Altar, use your talisman on the ruins by right-clicking on the talisman and selecting "Use talisman". Then click on the ruins. Doing this will teleport you inside to the Altar. When you're inside, walk towards the middle to find the Altar. When you find the Altar, click on it to convert all the blank essences in your inventory into runes. This does not work with rune essence notes - so be sure you have actual rune essences with you to make your runes. Also, note that in order to make cosmic or higher level runes, or combination runes, you'll need to use pure essence. When you're done, find the exit portal and enter it. You'll be teleported back outside.

For those of you that need help in finding the Altars, or if you prefer not to find them on your own using the talisman, the chart below provides the location of each Altar:

Name Location Map
Air Altar Northeast of the Crafting Guild, South of Falador. Click here to see a map of the area.
Mind Altar Between Goblin Village and Dwarven Mountain. Click here to see a map of the area.
Water Altar Lumbridge Swamps, near the Lost City Portal. Click here to see a map of the area.
Earth Altar Northeast of Varrock, near the Jolly Boar Inn. Click here to see a map of the area.
Fire Altar Al Kharid desert, South of the mining area. Click here to see a map of the area.
Body Altar South of the Monastery, between Barbarian Village and Dwarven Mountain. Click here to see a map of the area.
Cosmic Altar Southern part of Lost City. Click here to see a map of the area.
Chaos Altar Wilderness level 9, South of the Dark Warriors Castle. Click here for a map of the maze Click here to see a map of the area.
Astral Altar South-east corner of Lunar Isle, which is accessible after completing the Lunar Diplomacy quest. Click here to see a map of the area.
Nature Altar North of Shilo Village, in Karamja Jungle. Click here to see a map of the area.
Law Altar Northern part of Entrana. Click here to see a map of the area.
Death Altar Mourning's End Part II temple, bottom floor. Click here to see a map of the area.

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The Runes

The Runes
Pic Name RuneCrafting level RuneCrafting exp
Air Rune Air 1 5
Mind Rune Mind 2 5.5
Water Rune Water 5 6
Earth Rune Earth 9 6.5
Fire Rune Fire 14 7
Body Rune Body 20 7.5
Cosmic Rune Cosmic 27 8
Chaos Rune Chaos 35 8.5
Astral Rune Astral 40 8.7
Nature Rune Nature 44 9
Law Rune Law 54 9.5
Death Rune Death 65 10

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Multiple runes per essence

As your Runecrafting level increases, you'll be able to craft more than 1 rune per essence. Here's a table to show you at what level you'll get more runes from your essences. However, remember that you'll still only get Runecrafting experience for each essence you convert into runes, not for each rune you make. This means that, if you're level 33 Runecrafting, for example, and you get 4 air runes for 1 essence, you'll still only get 5 experience for making those 4 air runes.

Multiple runes
Pic Name Lvl for 2x Lvl for 3x Lvl for 4x Lvl for 5x Lvl for 6x Lvl for 7x Lvl for 8x Lvl for 9x Lvl for 10x
Air Rune Air 11 22 33 44 55 66 77 88 99
Mind Rune Mind 14 28 42 56 70 84 98 - -
Water Rune Water 19 38 57 76 95 - - - -
Earth Rune Earth 26 52 78 - - - - - -
Fire Rune Fire 35 70 - - - - - - -
Body Rune Body 46 92 - - - - - - -
Cosmic Rune Cosmic 59 - - - - - - - -
Chaos Rune Chaos 74 - - - - - - - -
Astral Rune Astral 82 - - - - - - - -
Nature Rune Nature 91 - - - - - - - -
Law Rune Law - - - - - - - - -
Death Rune Death - - - - - - - - -

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Combination Runes (Members Only)

Runecrafters have the ability of combining two different elemental runes to fuse into one new "combination" rune. These will act like both of their composite runes, and can save inventory space; especially useful to Mages PKing.

Combination Runes
Pic Rune Made from Level Exp
pic Mist Air & Water 6 8 or 8.5
pic Dust Air & Earth 10 8.3 or 9.0
pic Mud Water & Earth 13 9.3 or 9.5
pic Smoke Air & Fire 15 8.5 or 9.5
pic Steam Water & Fire 19 9.3 or 10
pic Lava Earth & Fire 23 10 or 10.5

The experience gained varies based on which altar you craft the combination runes at. The lower experience amount will always be a result of crafting at a lower level altar. Thus, if you craft mist runes at the water altar, you will get more experience than if you craft them at the air altar.

In order to make these runes, you will need to bring the Talisman and Rune of one composite element to the Altar of the other composite element. You will also need an equal number of pure essences. Taking the example of a 'Lava' rune which is made from Earth and Fire runes, you will need to go to either the Earth altar or the Fire altar.

  • Going to the Earth altar, you will need to bring a Fire talisman, and an equal amount of Fire runes and blank essences.
  • Going to the Fire altar, you will need to bring an Earth talisman and an equal amount of Earth runes and blank essences.

Once you are at the altar, use your talisman on it as usual and you will convert your composite element runes and your essences into an equal number of combination runes. Doing this will use up your original runes, your essences, and your talisman! Below is a table showing what you need to bring for each combination rune when going to specific altars.

  • The left talisman, outlined in green, is the altar to which you are going.
  • The right talisman, outlined in red, is the talisman which you will use on the altar (it will be lost in the process).
  • The rune, outlined in cyan, is the type which you must bring with an equal amount of pure essence.

Combination Rune Inventories
Pic Rune Altar 1 Altar 2
Mist Rune Mist At Air Altar At Water Altar
Dust Rune Dust At Air Altar At Earth Altar
Mud Rune Mud At Water Altar At Earth Altar
Smoke Rune Smoke At Air Altar At Fire Altar
Steam Rune Steam At Water Altar At Fire Altar
Lava Rune Lava At Earth Altar At Fire Altar

After completion of the Lunar Diplomacy quest, you will have access to the Lunar Magicks spell book. Here you will find a level 82 spell called "Magic Imbue". Casting this gives you 15 seconds in which you can craft combination runes without needing to sacrifice a talisman. Therefore, if you utilize this spell, you will not need the talisman outlined in red when combining runes. In that case, just use the Element Rune highlighted in Cyan on the Altar

Combining runes only has a 50% chance of success per rune, even when using the Magic Imbue spell, meaning that any number of the essences you bring along could be successfully crafted. However, you can raise the chance of successfully crafting your combination runes to 100% for all of your essences by wearing a Binding Necklace. Every Binding Necklace can be used for combining runes 15 times before it will run out. This necklace is made by enchanting an Emerald Necklace (requires level 27 magic), see our crafting guide.

Binding Necklace

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The Abyss (Members Only)

The Abyss is a medium (another dimension if you like) that provides quicker access to the Runecrafting altars, but at a greater risk. To gain access to the Abyss, you will have to do a favour for the Zamorak Mage located north of Edgeville by the river (lvl 5 wilderness). The abyss requires you to do a favour for the Zamorak mage before you can use it.

Click to go to the map of the Abyss

Once you enter the Abyss, you are instantly skulled and your prayer is drained to zero. The area is a multi-combat area and infested with Abyssal monsters. To move from the outer circle to the inner circle of the abyss, you must pass through a skill-related blockage. Different blockages can be passed using your thieving, woodcutting, mining, firemaking, or agility skill. Passing each skill-related blockage will give you 25 experience points in that respective skill. The middle circular area of the Abyss has 'rifts' through which you can exit through to different Runecrafting portals. For example, you can exit through the Fire rift to go to the Fire altar. The different rifts are shown on the above map. There is no rift for either the Astral altar or the Ourania altar, so they cannot be accessed through the Abyss. Though you are utilizing a tool of Zamorak to access the altars, Saradomin's power is still in effect on Entrana, so no weapons or armor may be brought through the law rift. You do not have to wear a Tiara or bring a Talisman to go through a rift. The Abyss is much quicker for crafting most types of runes.

Pouches can be obtained as drops from Abyssal monsters in either the abyss via the Wilderness entrance or via the Fairy Ring Teleportation Network code ALR, and they allow you to carry many Rune/Pure Essence in them. Note that each pouch can only contain one type of Essence, although you can have different Essences in different pouches. The bigger the size of the pouch, the higher the Runecrafting skill that is needed to use them. You can only have one pouch of each size. As you use your pouches, they will degrade and this causes them to turn a dark color and carry less essence. If this happens talk to the Dark Wizard in the centre of the abyss; you do not need to bring your pouches with you when repairing them, his magic extends to your bank. He will also return your Small Pouch if you've lost it.

NOTE: You will ALWAYS lose your pouches if you die, even if they are the only 3 items you are carrying. If you know you are going to die, you can drop your pouches and try to hurry back to pick them up, but any Essence you have in them will be lost.

The Abyssal monsters also drop Elemental Talismans which can be used to access the Air, Water, Earth and Fire Altars. These talismans can't be crafted into Tiaras or used to bind runes.

The Fairy Ring abyss (Code ALR) is a good place to replace pouches for those who have the access to Fairy Rings. In this environment, there is no multi-combat, and you do not become skulled or lose your prayer on entry.

Pouches
Pic Name Holds RC level
pic Small Pouch 3 Essence 1
pic Medium Pouch 6 Essence 25
pic Large Pouch 9 Essence 50
pic Giant Pouch 12 Essence 75

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Zamorak Mage Institute (Ourania) Altar

This altar offers players an alternative method of runecrafting. It is located in a dungeon beneath the Chaos Altar south-west of Ardougne. The entrance to the dungeon is right beside the Zamorak altar. Alternatively, the Ourania Teleport of the Lunar Magicks spellbook teleports directly to the Zamorak altar. Once you climb down the ladder, you will enter a rather large dungeon. Near the entrance ladder, there is a banker who will charge you 20 of any one rune per transaction. There are 2 paths to the altar, one is safe from hostilities but is longer, the other is shorter but has monsters who are hostile to all combat levels. The monsters are in a multicombat area and include melee, range and mage attackers. The altar is located at the end of both paths. The altar does not require a talisman or tiara to enter.

Click to go to the map of the Ourania altar dungeon

The ZMI altar not only earns you more experience than usual runecrafting, it will also gives players a chance to craft runes that would not normally be available at their level. On the downside, the runes you get are random, and you may only use Pure Essence. The higher your runecrafting level, the greater your chance of crafting high level runes, which earn more experience. Note however that multiple runes per essence does not work on this altar.

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Tips & Tricks

There are different methods and tactics you can use to train your Runecrafting quicker and more effectively. This section of the guide will explain some of these methods.

  • General Tips
    1. Wearing the Boots of Lightness while runecrafting is an advantage as it reduces your weight and allows you to run for longer periods of time. You can read about how to get them in the Temple of Ikov quest guide although you do not have to do the quest.
    2. Wearing a Spotted or Spottier Cape, or Penance Gloves while runecrafting gives you yet another advantage in weight reduction, again allowing you to run for an even longer period of time. You can read about how to get the capes in the Hunter Guide. Penance Gloves are a reward from the Barbarian Assault minigame.
    3. When mining essences, it is advisable to wield only a pickaxe and wear nothing to keep your weight to a minimum so you can run longer.
    4. It is beneficial to have pouches with you when you are mining rune essence. They will enable you to carry many more essences.
    5. Whenever you are runecrafting at any Altar, if you have pouches - use them! They allow you to carry more essences per trip and hence save you time in the long run. Information about pouches can be found earlier in the guide.
  • Air rune crafting
    After completing the Enlightened Journey quest, players have access to the Balloon Transportation Network. Utilising the trip to Crafting Guild allows for quick access to the Air Altar. To maximize your Air runecrafting efficiency, it is best to take along a dueling ring and teleport back to Castle Wars after crafting your air runes, to begin the process again.
  • Water rune crafting
    As the location of the Water Altar is in the middle of the Lumbridge swamp, the nearest bank is at Draynor Village. Coincidentally, the Amulet of Glory can also teleport you there as well. Hence, the best tactic when runecrafting Water runes is to withdraw your essences from the bank in Draynor Village and then proceed to the Altar with your Tiara or Talisman. Craft your essences there and use your Amulet to teleport back to Draynor Village. Every time you need to recharge your Amulet/s, it would be wise to use a Games Necklace which is made from Gold and a Sapphire. More info is in our Crafting guide.
  • Earth rune crafting
    After completing the Enlightened Journey quest, players have access to the Balloon Transportation Network. Utilising the trip to Varrock allows for quick access to the Earth Altar. To maximise your Earth runecrafting efficiency, it is best to take along a dueling ring and teleport back to Castle Wars after crafting your earth runes, to begin the process again.
  • Fire rune crafting
    Both of the below methods require you to use Dueling Rings. These are made using Emeralds and Gold; more info can be found in our crafting guide. The first method also requires the use of an Amulet of Glory. Info on that can be found in our Crafting guide as well as our Getting Around Guide.
    1. Start out with an Amulet of Glory and a Dueling Ring. Use your ring to teleport to the Duel Arena. The Fire Altar is a short walk from there and you can runecraft your essences. Then use your Amulet to teleport to Edgeville bank where you can withdraw more essences and repeat the process.
    2. A similar idea to the first tactic but slightly different. Use a Dueling Ring to teleport to the Duel Arena and craft your essences at the Fire Altar there. Then use your ring again to teleport to Castle Wars and use the bank chest there to withdraw more essences. As the ring has 8 uses, each ring will last you 4 trips, so it would be wise to stock up on as many rings as you need for the number of essences you have.
  • Chaos rune crafting
    Upon completing the What Lies Below quest, players are given access to the Chaos Tunnel shortcut. To use this shortcut after the quest -
    1. Bring a chaos talisman or tiara (along with your essence) and head from Varrock towards the Earth Altar until you see a large statue of Saradomin on a pedestal.
    2. You are told you can not excavate this site without a bronze pickaxe (only bronze will work). You will only need to use the pickaxe on the statue once, after this the tunnel remains open.
    3. Once the hole has been opened up beneath the statue, simply enter it and follow the path North until you come to a portal.
    4. After entering this portal you will be teleported to the third level of the Chaos Altar. Simply follow the normal route through the maze, but from the third level, until you reach the altar.
    5. After crafting the essence into chaos runes, tele back to Varrock (preferably with a Varrock teletab to save space) and re-stock.
    This method may be slow since you still have to traverse half the chaos maze, but it eliminates the need to go into the wilderness. It may be effective however for players who have 74+ runecrafting wanting to make double chaos runes without the risk of the Abyss. For others though, the Abyss is still the fastest means of making chaos runes since it totally skips the maze part.
  • Nature rune crafting
    The Nature Altar is located in the Karamja Jungle and is just north of Shilo Village. Because it is located in such a remote place, there are a few different tactics to choose from if you are going to runecraft Natures.
    1. Using the Shilo Village bank is the simplest way, but takes some time. Withdraw your essences, walk around the village from the West side and cross the bridge, then proceed to the altar and craft your essences. Don't forget either your Talisman or your Tiara. Walk back again using the same path to the bank in the village. This is a very time consuming method and few players use it. See our world map for exact locations.
    2. This method involves the General store in the nearby Tai Bwo Wannai village just north west of the altar. This process is simple and does not require the use of a bank. Initially, have all the essence that you want to runecraft in your inventory in noted form. You will also need a certain amount of gp, roughly 6 gp per essence. You sell some essences to the General store because you have it in noted form and can't runecraft it. Then you buy it back from the General store and it is un-noted so you can now walk to the altar and runecraft your Natures. Once you're done, walk back to the General store and start the process again. Some people sacrifice a few spaces to carry noted super energy potions, selling and buying these in order to constantly run instead of walk.
    3. Another method involves the usage of the Fairy Ring Teleportation Network, available after receiving permission to use it from the Godfather in the A Fairy Tale II Cure a Queen quest. Wield a dramen staff (from the Lost City quest), and enter any ring to get to Zanaris. Combination CKR is convenient for nature runecrafting; it takes you to a point southwest of the nature altar, west of the Shilo Village gem rocks. After runecrafting your Nature Runes, you can either return to the fairy ring, or use alternative forms of teleportation. The most popular method is to use an Amulet of Glory to teleport to Edgeville, as there is a nearby Fairy Ring which can be used to quickly return to the Nature Altar. (For a list of all fairy ring locations, see Tip.It's Getting Around Guide.) It is also possible to use the combination DIS to appear near the Wizards Tower and immediately mine more essence, meaning you would not need a supply of it already.
    4. This last method utilises the Gnome Glider system. Read up on this in our Getting Around guide, you need to have completed the Grand Tree Quest to use it. Starting out at the Al-Kharid bank, withdraw your essences, walk to the glider just north from there and take the flight to the Grand Tree. From there, take the flight to Karamja. You can then walk to the altar from here via the bridge north west of the glider landing area. Once you have crafted your essences, you have 2 logical options. (a) Use your Amulet of Glory to teleport back to Al-Kharid and start the process over again. (b) Use your Dueling ring to teleport to Al-Kharid and repeat the process.
  • Law rune crafting
    After completing the Enlightened Journey quest, players have access to the Balloon Transportation Network. Utilizing the trip to Entrana allows for quick access to the Law Altar. To maximize your Law runecrafting efficiency, it is best to take along a dueling ring and teleport back to Castle Wars after crafting your law runes, to begin the process again.
  • Power Runecrafting (Abyss)
    The abyss is the fastest method to runecraft most types of runes, but it has associated risks. The Abyss is the medium you will use to travel to your altar of choice; it's faster than most conventional travel. More info about the Abyss was provided earlier in the guide. The steps involved are explained below:
    1. You will be going up to level 5 wilderness and travelling through the Abyss so it is best to wear some armour. Mage PKers often try to Entangle/Teleblock people on their way to the Abyss so a good choice would be Dragonhide armour, a helmet and a Ring of Life just in case. Boots of Lightness from Temple of Ikov, Spotted or Spottier Capes from Hunting, and Penance Gloves from the Barbarian Assault minigame are also an advantange to reduce your weight.
    2. Start at Edgeville bank and fill your inventory with as many essences as you can. If you have pouches, use as many as you can. You can only own one of each type at any one time. Note that you will not need a Talisman or Tiara to access your altar of choice in the Abyss.
    3. Walk to the Zamorak Mage in level 5 wilderness north of Edgeville and select the 'Teleport' option to be taken to the Abyss. WARNING: Entering the Abyss will result in your character being skulled. This can be avoided by using an Abyssal Bracelet. Refer to our Crafting Guide for more information on the Abyssal Bracelet. Your prayer will also be drained to zero. Get to the centre of the Abyss using whichever method you like. To save inventory space, the best options are using your Thieving to 'distract the eyes' or your Agility to 'Squeeze through a gap'. You may also wield a Pick Axe or a Hatchet to 'Mine Rocks' or 'Chop Tendrils' to get to the centre. Once inside, choose the appropriate rift to take 'Exit through portal' to the Altar of your choice.
    4. Runecraft your essences at the altar. If you have brought some pouches as well, empty these and and runecraft those extra essences.
    5. Now teleport back to Edgeville to start the process over again. You can either use your Amulet of Glory or the Paddewwa teleport spell from the Ancient Magicks that you receive as a reward from the Desert Treasure quest. With the advent of Construction, it has become popular to mount a glory in a skill hall within the house, so that you can teleport to your house and use the mounted glory there rather than risking one while runecrafting. Using house teleport tablets makes this process efficient, though still slightly slower than simply using an Amulet of Glory.
  • Ourania Runecrafting
    If you want experience more than cash, you may want to consider using the Ourania altar located south west of Ardougne. This altar provides around 50% more experience per run compared to other methods, but you get random runes. The most efficient way to use this altar is to use the Ourania teleport of the Lunar Magick spellbook. In order to use it, you must speak to Baba Yaga after completion of the Lunar Diplomacy quest (no additional tasks required).
    1. Start with any bank that you have easy access to: Edgeville, Draynor Village, Castle Wars Bankchest and Lunar Isle are good choices. Withdraw some Astral and Law runes, equip yourself with a Earth/Lava/Mud staff, weight reducing gear (and some dragonhide armour if you choose to go via the more dangerous route), and fill your inventory with pouches and Essences.
    2. Teleport to Ourania, go down the ladder, run to the altar and craft your runes.
    3. Teleport back to a bank of your choosing and repeat, repairing pouches whenever necessary.
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Cape of Achievement

Once you have mastered the skill and reached level 99 you may want to buy yourself a Runecrafting Cape from Aubury in the Varrock rune shop. Refer to the Achievement Capes guide for more details.

Runecrafting Cape

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